Heavy Armor

Heavy Armor Sets

The great majority of Heavy Armor sets increase max Health, add Health Recovery or provide additional Physical and Spell Resistance. You could say there’s at least some focus on survivability with many of these sets. The 5-piece bonuses vary a lot, though.

Set Name
Level
Item Slots
Set Bonuses
Affliction
VR1-14
Head, Shoulders, Hand, Chest, Feet, Neck, Two-Handed Axe
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Max Magicka.
  • (5 items) Affliction: 50% chance on hit to cause X Disease Damage.
Akatosh’s Blessed Armor
43-50
Head, Shoulders, Hand, Legs, Chest, Neck, Shield
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Spell Resistance.
  • (5 items) Akatosh’s Blessed Armor: Blocking gives a 33% chance to blind your attacker, giving them a 100% miss chance for 5 seconds. This effect can occur once every 10 seconds.
Akaviri Dragonguard
15-23 VR1, VR10-VR12
Head, Shoulders, Hand, Legs, Chest, Waist, Feet, Neck, One-Handed Sword, Shield
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Dragon Flames: Reduce cost of Ultimate abilities by 15%.
Alessian Order
10-50 VR1-14
Head, Hand, Legs, Chest, Neck
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Alessian Blessing: Immunity duration using Break Free increased by 3 seconds.
Armor of Rage
23-30 VR13-VR14
Head, Hand, Legs, Chest, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Weapon Critical.
  • (5 items) Berserker: 10% chance to increase Weapon Damage by X for 5 seconds.
Armor of the Construct
29-35 VR1-14
Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Armor of the Construct: Reduces damage from Critical hits by 20%.
Armor of Truth
10-50 VR1-14
Head, Shoulders, Legs, Chest, Waist, Two-Handed Mace
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds Weapon Damage.
  • (5 items) Armor of Truth: Increase damage done to stunned and off-balance targets by 12%.
Bastion of the Heartland
VR1-14
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Reduce damage taken from players by 5%.
  • (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
Beckoning Steel
10-50 VR1-14
Hand, Legs, Chest, Waist, Neck
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Spell Resistance.
  • (5 items) Beckoning Steel: 40% to intercept projectiles for allies within 5m.
Brute
35-43
Head, Hand, Legs, Chest, Two-Handed Mace
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds Weapon Critical.
  • (5 items) The Brute: 10% chance when hit to increase Weapon Damage by X
Crest of Cyrodiil
VR1-14
Head, Shoulders, Hand, Chest, Waist, Neck
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Crest of Cyrodiil: Dealing Melee Damage reduces healing the target receives by 33% for 5 seconds. This effect can happen once every 15 seconds.
Draugr’s Heritage
28-35 VR1-10
Shoulders, Hand, Legs, Chest, Waist, Feet, Bow, Two-Handed Mace, Two-Handed Axe, One-Handed Axe, Frost Staff, Lightning Staff
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Health.
  • (5 items) Repulse: Knockdown nearby enemies and heal self for X if you are damaged while under 20% Health. This effect can happen once every 20 seconds.
Dreugh King Slayer
30-37 VR5, VR10-14
Shoulders, Legs, Chest, Neck, Two-Handed Sword
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Critical.
  • (5 items) Dreugh King Slayer: Killing an enemy increases your Movement speed by 30% and weapon power by X for (10) seconds.
Durok’s Bane
VR1-14
Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Max Health.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Durok’s Bane: When damaged, you have a 20% chance to reduce that target’s healing taken by 50% for 5 seconds.
Ebon Armory
VR4-5, VR10
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Increase Max Health of up to 12 group members by X.
Elf Bane
VR1-14
Head, Hand, Legs, Chest, Waist, Two-Handed Mace
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Elf Bane: Increases duration of your damaging fire effect by (2) seconds.
Embershield
VR14
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Weapon Critical.
  • (5 items) When you hit an enemy with a fully charged heavy attack, 50% chance to gain X Spell Resistance for 6 seconds. Also deal X Flame Damage every 1 second.
Footman’s Fortune
VR13-14
Legs, Chest, Waist, Feet, Ring, Shield
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) Shieldwork: Increase block mitigation by 12%.
Ice Furnace
26-31 VR 3/4 & VR10-12
Shoulders, Hand, Legs, Chest, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Critical.
  • (4 items) Adds Weapon Damage.
  • (5 items) Frostfire: 50% chance when damaging target with Frost to also deal X Flame Damage.
Immortal Warrior
VR12
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) When you die, you instead turn into a statue for 5 seconds. While a statue, you are immune to all negative effects, but can still be healed. This effect has a cooldown of 1 hour.
Juggernaut
30 VR1-14
Head, Shoulders, Legs, Chest, Shield
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Max Health.
  • (5 items) The Juggernaut: When Health drops below 30%, heal for X. This effect can occur once every 1.3 minutes.
Knightmare
21-28 VR2 & VR10-14
Head, Hand, Legs, Chest, Two-Handed Axe
  • (2 items) Adds Physical Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Weapon Damage.
  • (5 items) Knightmare: 20% Chance on Melee attack to reduce damage of nearby enemies by 10% for (5) seconds. This effect can happen once every (20) seconds.
Lord’s Mail
VR6-10
Head, Shoulders, Hand, Legs, Chest, One-Handed Sword, Shield
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Lord’s Mail: Casting a spell has a 100% chance to remove 1 negative effect, this can occur every (15) seconds.
Nikulas’ Heavy Armor
35-43 VR6 & VR10-12
Head, Shoulders, Chest, Feet, Shield
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Max Health.
  • (5 items) Nikulas’ Heavy Armor: Blocking Projectile Spells has a 25% chance of Reflecting the spell on its caster.
Ravager
VR1/12
Hand, Legs, Chest, Two-Handed Sword, Neck, Rings
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Max Health.
  • (4 items) Adds Weapon Damage.
  • 5 items) The Ravager: Your melee attacks have an 8% chance to increase Weapon Damage by 60 for 10 seconds.
Sergeant’s Mail
VR1-14
Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Health Recovery.
  • (4 items) Adds Weapon Damage.
  • (5 items) Commanding Strikes: Your fully charged Heavy Attacks deal 20% additional damage.
Soulshine
VR6-10
Head, Shoulders, Legs, Chest, Neck, Rings
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Soulshine: While Casting or Channelling a spell, your spell power is increased by X.
Storm Knight’s Plate
41-47 VR7/8 & VR10-12
Head, Shoulders, Hand, Legs, Chest, Neck, Shield
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Storm Knight’s Fury: 5% chance when damaged with spells to deal X Shock damage to nearby enemies every 2 seconds for 6 seconds.
Thunderous Plate Mail
16-23
Shoulders, Legs, Chest, Feet, Neck
  • (2 items) Adds Weapon Critical.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Spell Damage.
  • (5 items) Thunderous Heavy Plate: 10% chance to deal Shock damage in a 5m radius when struck by a Melee attack.
Unassailable
47-50 VR 9-12
Head, Legs, Chest, Shield, Neck, Rings
  • (2 items) Adds Max Health.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Unassailable: While blocking, increase armor and spell resist by X.
Undaunted Bastion
VR13-14
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Physical Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% Health, gain a X point damage shield for 15.0 seconds. This effect has a cooldown of 10.0 seconds.
Way of Fire
VR11-14
Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Weapon Critical.
  • (5 items) Way of Fire: Weapon attacks have a 10% chance to cause X Flame Damage.
 
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