Light Armor

Light Armor Sets

Light Armor sets mostly boost Max Magicka, Magicka Recovery, Spell Damage and Spell Critical %. The sets were clearly made with your average caster in mind.

Whether you choose to take down foes with a destruction staff, or just have a Magicka-heavy build (most of the builds tend to be Magicka focused these days), you should be able to find plenty of goodies among these sets.

Set Name
Level
Item Slots
Set Bonuses
Adroitness 35-43 VR1-12 Head, Chest, Waist, Neck, Lightning Staff
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Adroitness: Recover X Magicka and Stamina when you deal damage to an enemy. This effect can occur once every 5.0 seconds.
Alessian Order 20 VR1-12 Head, Hand, Legs, Chest, Neck
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Health.
  • (5 items) Alessian Blessing: Immunity duration after using Break Free increased by 3.0 seconds.
Almalexia’s Mercy VR1-14 Head, Shoulders, Hand, Legs, Chest, Neck
  • (2 items) Adds Max Health.
  • (3 items) Adds Spell Resistance.
  • (4 items) Adds Spell Resistance.
  • (5 items) Almalexia’s Mercy: 8% chance when taking damage to heal allies within 7 meters for X.
Apprentice Garb VR1-14 Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Magicka.
  • (5 items) Repulse: Knockdown nearby enemies and heal self for X if you are damaged while under 35% Health. This effect can happen once every 20.0 seconds.
Arch-Mage VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Neck
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) The Arch-Mage: Reduce the Magicka cost of spells by 8.0%.
Buffer of the Swift VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Healing Taken.
  • (3 items) Adds Max Health.
  • (4 items) Reduce damage taken from players by 5%.
  • (5 items) 10% chance to gain a X point damage shield for 5.0 seconds when damaged by a spell. This effect can occur once every 4.0 seconds.
Burning Spellweave VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain X Spell Damage for 8.0 seconds. This effect can occur once every 15.0 seconds.
Curse Eater VR1-14 Head, Shoulders, Hand, Legs, Chest, Feet, Frost Staff
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Curse Eater: Reduce the duration of negative effects on you by 20.0%.
Desert Rose VR1-14 Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Spell Resistance.
  • (3 items) Adds Max Health.
  • (4 items) Adds Max Magicka.
  • (5 items) Desert Rose: 12% of incoming damage gained as Magicka.
Elegance 41-47 VR7-8 VR14 Head, Shoulders, Hand, Chest, Waist, Feet
  • (2 items) Adds Weapon Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Elegance: Light attack and heavy attack damage increased by 10.0%.
Healer’s Habit 23-30 VR13-14 Head, Shoulders, Hand, Legs, Chest, Feet, Neck, Ring
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Magicka Recovery.
  • (4 items) Adds Spell Damage.
  • (5 items) Healer’s Habit: Increases Healing done by 8.0%.
Infallible Mage VR14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Spell Critical.
  • (3 items) Enemies you damage with fully charged Heavy Attacks have 10% reduced Armor and Spell Resist.
  • (4 items) Adds Spell Damage.
  • (5 items) Your fully charged Heavy Attacks do an additional X damage.
  • (5 items) Adds 4% Spell Critical.
Light of Cyrodiil VR1-14 Head, Shoulders, Hand, Legs, Chest, Rings
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Light of Cyrodiil: While Casting or Channelling a spell, incoming damage is reduced by 25.0%.
Magicka Furnace VR1-5 Head, Shoulders, Legs, Chest, Neck, Rings
  • (2 items) Adds Armor.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Spell Damage.
  • (5 items) Magicka Furnace: When hit by a melee attack, recover X Magicka. 30.0 seconds cooldown.
Necropotence 47-50 VR9-10 VR12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Necropotence: While you have pets active, increase Max Magicka by 12.0%.
Noble Duelist’s Silks VR1-14 Shoulders, Legs, Chest, Feet, Dagger
  • (2 items) Adds Stamina Recovery.
  • (3 items) Adds Weapon Damage.
  • (4 items) Adds Weapon Damage.
  • (5 items) Noble Duelist Silks: After dodging an attack, Light and Heavy Attacks deal 15.0% increased damage for 8.0 seconds.
Prayer Shawl VR1-14 Head, Shoulders, Legs, Chest, Waist
  • (2 items) Adds Max Magicka.
  • (3 tiems) Adds Spell Damage.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Prayer Shawl: 3% chance to grant a X point Damage Shield when you heal an ally.
Prisoner’s Rags 15-23 VR13-14 Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Max Stamina.
  • (3 items) Adds 4% Weapon Critical.
  • (4 items) Adds 4% Weapon Critical.
  • (5 items) Prisoner’s Rags: Sprint costs 50.0% less.
Robes of Alteration Mastery VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Magicka Recovery.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) Alteration Mastery: Reduce all costs by 4.0%.
Robes of Destruction Mastery VR13-14 Head, Shoulders, Hand, Legs, Chest, Waist
  • (2 items) Adds Max Magicka.
  • (3 items) Adds 4% Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Robes of Destruction Mastery: Increase Max Magicka by 6.0% while you have a destruction staff equipped.
Robes of Onslaught VR1-14 Head, Shoulders, Legs, Chest, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) Robes of Onslaught: Duration of Snare, Stuns and Disorient effects are reduced by 20.0%.
Robes of the Necromancer 26-31 VR3-4 VR11-12 Head, Shoulders, Hand, Legs, Chest
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Max Health.
  • (5 items) Consume: Gain X Health and Magicka when a nearby enemy dies. This effect can occur once every 3.0 seconds.
Sanctuary VR1-5 Head, Shoulders, Legs, Chest, Rings, Restoration Staff
  • (2 items) Adds HealthMax.
  • (3 items) Adds 4% Healing Taken.
  • (4 items) Adds Max Magicka.
  • (5 items) Sanctuary: Group members within 10m gain 12.0% increased effect from heals.
Shadow Dancer’s Raiment 35-43 VR6 VR14 Head, Hand, Legs, Chest, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Stamina Recovery.
  • (4 items) Adds Spell Damage.
  • (5 items) Shadow Dancer’s Raiment: Ignore movement speed penalty while sneaking.
Shroud of the Lich VR1-10 Head, Shoulders, Hand, Chest, Restoration Staff
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Magicka Pool: Once per minute, when below 33% Magicka, gain X Magicka Recovery for 20.0 seconds.
Silks of the Sun 21-28 VR2 VR12 Head, Shoulders, Legs, Chest, Waist, Neck, Fire Staff
  • (2 items) Adds Max Health.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Spell Damage.
  • (5 items) Silks of the Sun: Flame Damage dealt increased by 5.0%.
Stendarr’s Embrace 29-35 VR13 Head, Shoulders, Legs, Chest, Neck
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Max Magicka.
  • (5 items) Stendarr’s Embrace: 50% chance on Heals to remove 1 Negative Effect on the target. This can happen no more than once every 30 seconds.
Syrabane’s Grip 30-37 VR5 VR11-12 Head, Shoulders, Hand, Chest, Rings
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Max Magicka.
  • (5 items) Syrabane’s Grip: Gain X Magicka each time you block a spell.
Undaunted Bastion 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Health.
  • (3 items) Adds Armor.
  • (4 items) Adds Spell Resistance.
  • (5 items) When you taunt an enemy while under 60% Health, gain a X point damage shield for 15.0 seconds. This effect has a cooldown of 10.0 seconds.
Undaunted Unweaver 45-50 VR1-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Stamina.
  • (3 items) Adds Max Stamina.
  • (4 items) Adds 4% Spell Critical.
  • (5 items) After casting an ability that costs Stamina, light attacks deal X additional damage and heavy attacks deal X additional damage for 10.0 seconds.
Vestments of the Warlock 15-23 VR1 VR10-12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet, Neck, Ring
  • (2 items) Adds Magicka Recovery.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds Magicka Recovery.
  • (5 items) Magicka Flood: Once per minute, when below 33% Magicka, gain X Magicka.
Way of Martial Knowledge VR11-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Max Magicka.
  • (3 items) Adds Spell Damage.
  • (4 items) Adds Spell Damage.
  • (5 items) Way of Martial Knowledge: After you hit an enemy, they take 10.0% additional damage from the next damaging attack. This effect can happen once every 4.0 seconds.
Wise Mage VR12-14 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds 4% Spell Critical.
  • (3 items) Adds 4% Spell Critical.
  • (4 items) Adds Spell Damage.
  • (5 items) Enemies you damage with fully charged Heavy Attacks have 5% reduced Armor and Spell Resist.
Worm’s Raiment VR1-12 Head, Shoulders, Hand, Legs, Chest, Waist, Feet
  • (2 items) Adds Spell Damage.
  • (3 items) Adds Max Magicka.
  • (4 items) Adds 4% Healing Taken.
  • (5 items) Reduce Magicka costs for up to 12 group members by 5.0%.

Weapon and Jewelry sets

Considering that Weapon and Jewelry sets only have a maximum of 3-piece set bonus, the majority of these bonuses are pretty powerful.

Weapon and Jewelry sets always have a mix of both weapon and apparel slots (necklace and rings), making it impossible to separate them if you want to use set bonuses to their full potential.

 
No FB Yes FB Hand (smaller) Lap 40.063em Desk 64.063em Wall 90.063em