Races

Racial Comparison

There are currently ten playable races in The Elder Scrolls Online and soon to be eleven.

There are 10 races (soon to be 11) in The Elder Scrolls Online; 9 of which are divided into groups of 3 for each alliance while the 10th race, Imperials, are available to players who have purchased the ESO Imperial Edition. By default, you can only choose one of your alliances own three races or Imperial if you have access to that bonus race. Players who pre-ordered and have the Explorer’s Pack are granted the privilege of playing any race in any alliance without restriction. The races belonging to each of the game’s three alliances are:

  • Aldmeri Dominion: Altmer, Bosmer and Khajiit.
  • Daggerfall Covenant: Breton, Orismer and Redguard.
  • Ebonheart Pact: Argonian, Dunmer and Nord.

Every race has 4 passive abilities which give them unique flavor and abilities. Some of these passives are shared between races, for example both Khajiit and Bosmer have access to the Stealthy passive. The first passive bonus for each race is automatically available at level one without requiring a skill point to be spent. It grants a a 15% experience bonus when training a specific weapon or armor skill line. The specific skill line each race earns a bonus towards is in-line with the lore, background, and cultural preferences of each race. Since this first passive is only of temporary benefit while leveling your character it should not be a large factor in determining the best choice for your intended class. Everyone will end up with their used skill lines leveled to the maximum, so while this is a useful benefit to have while leveling these first-tier passives offer no long-run utility.

The subsequent three passives in each racial tree each have three ranks, which increase in power as you invest additional skill points into them. Not all racial passives can be unlocked right away. In fact, only the first rank of the second passive will be available to you starting at level 5. The rest will become available as your character progresses further in levels. All of the passives will become available to be unlocked prior to reaching level 50, however.

Altmer (High Elf)

The Altmer are one of the very best options for a mage-type characters both within the Aldmeri Dominion and in ESO in general. The Altmer enjoy an increase in the size of their base Magicka pool, its recovery speed, and a damage boost for all elemental effects greatly benefits your damage output. Altmer are a highly recommended race for Sorcerers and Dragonknights, but are also an excellent choice for Templar players. Altmer are slightly less useful for Nightblades since they do not utilize as many sources of elemental damage.

Passive Name

Effect

Destruction Talent

Increases your experience gain with the Destruction Staff Skill Line by 15%.

Spellcharge

Increases your Magicka Recovery while in combat by 3/6/9%.

Gift of Magnus

Increases your Max Magicka by 4/7/10%.

Elemental Talent

Increases your Flame, Frost, and Shock Damage by 2/3/4%.

Argonian

Argonians are a fantastic race selection for Ebonheart Pact players who are planning to rely heavily on Alchemy and potions or players intent on utilizing the Werewolf skill line. Argonians, thematically, are intended to be excellent healers, but Dunmer are superior in this role. Like Orsimer and Redguard within the Daggerfall Covenent, Argonians are a capable defensive race benefitting from increased Healing receieved, benefitting any class or build designed to have strong self-healing. Argonians are also particularly good Nightblades, taking advantage of an excellent synergy with the Catalyst ability.

Passive Name

Effect

Restoration Expertise

Increases your experience gain with the Restoration Skill Line by 15%.

Resourceful

Increases your Max Magicka by 1/2/3%. Wheneveryou drink a potion you restore 4/8/12% of your Max Health, Magicka, and Stamina.

Argonian Resistance

Increases your Max Health by 3/6/9% and Poison and Disease Resistance by 495/990/1485.*

Quick to Mend

Increases your Healing Done and Healing Received by 1/3/5%.

* Poison and Disease Resistance values scale up with the character. The displayed values are taken from a level 50 character.

Bosmer (Wood Elf)

Bosmer, or “Wood Elves” are a useful race for stealthy builds revolving around stamina/melee. Choosing a Bosmer may also be a good option for players who want to heavily use the Werewolf skill line. Werewolves take +50% extra poison damage, so the Bosmer racial resistance fo poison can help to offset one of the largest negatives of Lycanthropy. Bosmer are a recommended race for Nightblades or melee Sorcerers, and are additionally the best tanking race within the Aldmeri Dominion because of their increased Stamina and Stamina Recovery.

Passive Name

Effect

Archery Expertise

Increases your experience gain with Bow Skill Line by 15%.

Y’ffre’s Endurance

Increases your Stamina Recovery by 7/14/21%.

Resist Affliction

Increases your Max Stamina by 2/4/6% and Poison and Disease Resistance by 375/750/1125. Increases Max Stamina by 1/2/3%.*

Stealthy

Decrease Stealth radius by 1/2/3 meters. Increases damage done while Stealthed by 3/6/10%.

* Poison and Disease Resistance values scale up with the character. The displayed values are taken from a level 50 character.

Breton

Bretons are an incredibly versatile race. Their Magicka management is the best of all races with both increased base Magicka pool as well as percentage reduction in cost of casting spells. Given the importance of class skills and the prevalence of Magicka based spells in ESO, Breton can be an excellent race for almost any playstyle. Breton characters can also be strong tanks, since it is often easier to boost your character’s Armor value than it is to increase Spell Resistance, which is a valuable defensive attribute.

Passive Name

Effect

Light Armor Affinity

Increases your experience gain with the Light Armor Skill Line by 15%

Gift of Magnus

Increases your Max Magicka by 4/7/10%.

Spell Resistance

Increases your Spell Resistance by 1320/2640/3960.*

Magicka Mastery

Reduces the Magicka Cost of your abilities by 1/2/3%.

* Spell Resistance values scale up with the character. The displayed values are taken from a level 50 character.

Dunmer (Dark Elf)

Dunmer, or Dark Elves, are easily the best Dragonknight option in the game as well as in the Ebonheart Pact. Almost all Dragonknight class abilities are fire-based, allowing Dunmer to take advantage of their Flame Talent bonus. Dunmer are also the best choice for players determined to be Vampires, since their increased Flame Resistance helps offset the Vampire succeptibility to fire which is the biggest weakness of Vampirism. Furthermore, Dunmer are the best spellcasters in the Ebonheart Pact with an increased Magicka pool, particularly for Fire-based Destruction Staff builds.

Passive Name

Effect

Ambidexterity

Increases your experience gain with the Dual Wield Skill Line by 15%.

Dynamic

Increases Max Magicka and Max Stamina by 2/4/6%.

Resist Flame

Increases your Max Magicka by 1/2/3% and Flame Resistance by 693/1386/2080.*

Destructive Ancestry

Increases your Flame Damage by 3/5/7%. Increases your Frost and Shock Damage by 0/1/2%.

* Flame Resistance values scale up with character level. The displayed values are taken from a level 50 character.

Imperial

Imperials are the special race unlocked through the ESO Imperial Edition and they come with a special passive which makes them unique. The Health return offered by Red Diamond is great for builds which already have high melee sustain like Dragonknights, Nightblades, or melee Sorcerers. Increased base Health and Stamina pools are incredibly useful for creating a well-rounded character with high overall stat pools, making Imperial a versatile race that make them a good choice for Stamina-based offense or tanking.

Passive Name

Effect

Shield Affinity

Increases experience gain with the One-Handed and Shield Line by 15%

Tough

Increases your Max Health by 4/8/12%.

Conditioning

Increases your Max Stamina by 4/7/10%.

Red Diamond

Your melee attacks have a 10% chance to restore 2/4/6% of your Max Health.

Khajiit

Khajiit are statistically similar to the Bosmer, but with the extra Weapon Critical chance Khajiit is more offensive option. The increased Critical chance gives Khajiit players the highest potential crit percentage in the game using melee weapons. Khajiit share the Stealthy passive with Bosmer and are an excellent choice for players wanting to take advantage of a stealth playstyle as well as builds designed to use melee weapons or bows.

Passive Name

Effect

Medium Armor Expertise

Increases your experience gain with the Medium Armor Skill Line by 15%.

Nimble

Increases your Health Recovery by 6/13/20% and Stamina Recovery by 3/6/10%.

Stealthy

Reduces your dectection radius in stealth by 1/2/3 meters. Increases damage done while in stealth by 3/6/10%.

Carnage

Increases your Weapon Critical by 2/5/8%.

Nord

Nord passives are extremely valuable for aspiring tanks. The Rugged passive which reduces incoming damage is incredibly valuable for endgame damage mitigation, and while their increased Frost Resistance is not particularly useful in current endgame encounters, it will certainly provide a large bonus in future content. For damage-dealing or healing characters, Dunmer and Argonian make better choices within the Ebonheart Pact, but Nords are arguably the best race for tanking within the entire game.

Passive Name

Effect

Two-Handed Weapon Expertise

Increases experience gain with Two-Handed Weapon Skill Line by 15%.

Stalwart

Increases your Max Stamina by 2/4/6% and Health Recovery by 6/13/20%.

Resist Frost

Increases your Max Health by 3/6/9% and Cold Resistance by 693/1386/2080.*

Rugged

Reduces your damage taken by 2/4/6%.

* Frost Resistance values scale up with the character. The displayed values are taken from a level 50 character.

Orismer (Orc)

Orsimer make great tanks and defensive characters because of their increased Health and Stamina pools. This doesn’t mean they can’t be a damage dealing race. The Swift passive opens the door for interesting gameplay options which take advantage of stacking run speed bonuses or charge attacks. Orc Templar builds leveraging Focused Charge or archer builds taking advantage of high movement speed are excellent ways to get the most out of the Orsimer racial bonus.

Passive Name

Effect

Heavy Armor Expertise

Increases your experience gain with the Heavy Armor Skill Line by 15%.

Brawny

Increases your Max Health and Max Stamina by 2/4/6%.

Unflinching

Increases your healing received by 1/3/5% and Health Recovery by 6/13/20%.

Swift Warrior

Increases your damage done with melee attacks by 2/3/4%. Reduces Sprint Cost by 4/8/12% and increases Movement Speed bonus of Sprint by 3/6/10%.

Redguard

Redguard characters are arguably the best starting point for any melee build in ESO, whether offensive or defensive. The Adrenaline passive gives them the highest Stamina sustain in the game which is extremely important for damage and defensiveness during long fights. Redguard are the best option for Nightblades within the Daggerfall Covenant as well as any class planning to use physical melee attacks.

Passive Name

Effect

Shield Affinity

Increases your experience gain with the One-Handed and Shield Skill Line by 15%.

Exhilaration

Increases your Stamina Recovery by 3/6/9%.

Conditioning

Increases your Max Stamina by 4/7/10%.

Adrenaline Rush

Your melee attacks restore 1/2/3% of your Max Stamina. This can happen no more than once every 5 seconds.

 
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